| Return of the Jedi |
Hey guys, it's GuitarSlam.
I'm still working on the White Weenie deck for that upcoming TCGPlayer tournament, but one change that I want to try out is adding in Fiendslayer Paladin. I was able to get three of them yesterday so I figure that they could be a pretty good addition to the deck. Of course (being the nit-picky guy that I am) I wish that it was a 3/3 so that it could survive battles with Beast tokens, but that's just me being overly anal. It's still a 2/2 First Strike and Lifelink hate-bear that survives most of the removal in Standard right now. Seems pretty good when you look at it like that :P
The changes that I'm making to fit him in are:
-2 Judge's Familiar -1 Knight of Glory
+3 Fiendslayer Paladin
Judge's Familiar is decent in some matches but bad in others (specifically aggro mirrors). It's always really nice to delay your opponent's Farseek ramp but if that's best job that I can find for Judge's Familiar, I would rather try out our Jedi friend. Knight of Glory wasn't trimmed down because he's actually bad, but you don't lose much putting him to 3, so it seemed like a fine choice to make some more room.
As a general update on the deck, it's seeming pretty consistent so far. There are some pretty nutty openings that you can have where unless your opponent wraths on t4, you're going to win (and if you did have the nut draw, they'll be either dead by t4 or nearly dead anyway). So overall I'm liking this deck quite a bit. I'll do more playtesting with it and update you guys again.
See you guys later.
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