Monday, July 15, 2013

Budget Deck Time! Standard White Weenie (Post M14)

Well, not with him exactly, but the same idea :P

Hey guys, it's GuitarSlam.

So recently I've decided to turn my eyes back towards Standard after a little diversion into the Modern format.  There's a large TCGPlayer tournament that's coming to a game store only an hour away from my house, so it seems like a pretty good opportunity to start playing Standard again.  I'll probably take this deck to an FNM or two before the actual tournament, but the point is that, at least for a few weeks, I'm focusing on Magic's most popular format once again.

As I've said in my previous blog posts, I'm a control player at heart.  I love being able to grind out a win, slowly depleting my opponent's resources as I assemble enough card advantage to drown in... but that's not what I want to play right now.  I've played multiple different control decks in Standard since Return to Ravnica came out; 4-Color Self Mill control, Esper control, and USA control.  To be quite honest, I'm sick of not getting any time off in between my rounds... it's such a grind to play control every week.  I'm ready for a change.  I want to play an aggro deck, but I don't like R based decks that much.  I don't know why exactly, it's just personal preference, I suppose.  Based on this, I've decided to build a White Weenie deck.  Before I talk about how the deck functions, here's the list.

Creatures: 31

Champion of the Parish
Boros Elite
Judge's Familiar
Thalia, Guardian of Thraben
Imposing Soverign
Knight of Glory
Precinct Captain
Silverblade Paladin
Banisher Priest

Other Spells: 7

Brave the Elements
Path of Bravery

Lands: 22

Plains

The goal of this deck is simple: play your creatures and turn them sideways.  You play a lot of cheap creatures that can overwhelm the opponent quickly.  Even if your opponent has spot removal or board sweepers, you have a lot of other creatures that you can draw to get you out of the situation.  Not to say that you're looking forward to having your creatures killed, but it's good to know that if they do die, you have plenty of ways to come back.

There's really not much else to say about the creatures.  Champion gets huge because you play so many humans and he is clearly your best threat.  The rest of the creatures either slow down your opponent (Thalia, Judge's Familiar, and Banisher Priest) or just power out a lot of damage.  Banisher Priest can actually help in this aspect as well because she'll allow you to clear away a blocker if you need to push through more damage.

The card that made me want to play this deck was the reprint of Brave the Elements.  This card is an absolute powerhouse.  It protects your creatures from spot removal, allows them to block profitably if necessary, or allows you to alpha strike when needed.  Without it, the deck still functions well, but this card helps push this deck over the top.

One note is that if you either have Cavern of Souls or you can pick them up, make sure to get them for this deck.  Virtually all of your creatures are humans and making them uncounterable against control decks is very important.  I would love to play them, but I just want to invest the money in them right now.

I'll make sure to update you guys as I begin testing this deck out.  It's a simple concept, but it's a powerful aggro deck that can certainly take the field by storm.  If you're looking for something different to play or are looking to save some money, give this deck a try.

See you guys later.

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