Hey guys, it's GuitarSlam.
Here's the post that all of my White Weenie talk has come to... the actual tournament report! It definitely wasn't a big tournament (only around 50 people entered) but it was still a lot of fun for me. Only one other time have I played in a tournament as large as this (my FNMs average between 15-25 people) so I was very excited to get things under way. I went with two of my friends; one who was playing UWR Control and the other was playing his homebrew of Biovisionary for fun. So without further ado, here are the matches!
Match 1: White Weenie vs. GB Starter Deck
Ya, it was kind of disappointing to start off the day playing someone who was using a starter deck... he was obviously a new player and he didn't quite understand all of the concepts of the game, but he was a nice guy and I'm glad to see that he's eager to get into the game. I won both games quickly. 1-0
Match 2: White Weenie vs. 4 Color Midrange (Jedi Jund)
My opponent was a really nice guy. He was funny, talkative, and most importantly, he didn't seem to take the game too seriously. He wanted to win but he didn't want to be a jerk and he wanted to have a good time. These are the kinds of opponents that make it worth playing in events. If I always had to play against dick opponents, I would never travel to events.
Game 1: I win the die roll and play first. I opened very well with t1 Champion of the Parish, t2 Thalia, and t3 Silverblade Paladin. Thalia pushed him back on his Farseeks and I won quickly.
Game 2: He had the early removal for my creatures and was able to control the board with multiple Huntmasters after that. I wasn't able to put up much pressure after that.
Game 3: I had an opening as powerful as game 1. He was ramping with Farseek but he wasn't killing any of my creatures. I had lethal on the board, looking to win on my 4th turn. He miracles a Bonfire of the Damned and everything changes. It sucked to lose my board in that kind of way, but that's what happens sometimes. There's nothing that I could've done differently. 1-1.
Match 3: White Weenie vs. The Rock (GB Control)
Game 1: I took a risk this game and got burned because of it. It was my 4th turn (I was on the draw) and I had my opponent down near 10. He had missed his previous land drop so he was still on 3 lands. If I commited my last creature in hand to the board (a Boros Elite) I would be able to swing for lethal the next turn. I knew that he could have Mutilate but I had to take the risk. I emptied my hand and said go. My opponent ripped his 4th swamp off the top of his deck, slammed Mutilate on the table, and my chances of winning went from 99% to 0%. It only took a couple more turns for me to lose after that.
Game 2: He had a lot of early removal and was able to play out multiple Geralf's Messengers and Desecration Demons. I tried to fight him off but there was nothing that I could do. This was definitely a disappointing match. 1-2.
Match 4: White Weenie vs. Mono G Elf Ramp
This is the deck that wants to play Garruk, Caller of Beasts as soon as possible and start slamming creatures on the table. I knew that he would be packing plenty of small creatures in the hopes of getting me with a Craterhoof Behemoth, so I kept that in mind during the match.
Game 1: Both of us mulligan to 6 but my hand was a lot better than his. I was able to get out some decent pressure and all he was able to do was play mana elves. That's definitely not a bad thing, but he never drew into threats to cast. Yes, that was certainly aided by the fact that I swung for lethal on t4, but still, he had 6 available mana on his 3rd turn so if he had a Garruk at that point, things may have been different.
Game 2: Same type of thing as game 1 except for the fact that he was trying to ramp into Craterhoof Behemoth off of a hand full of mana elves. He tried to get the game state to a point where he could get Behemoth into play with plenty of attackers for lethal, but I was one turn too fast for him. I was applying constant pressure and I was able to Fiend Hunter away his Elvish Archdruid the turn he played it, which would've enabled him to play Craterhoof and win the next turn. 2-2.
I really wanted to keep playing in this tournament, but both of my friends had already dropped and wanted me to enter a side event draft with them, so after a bit of convincing I dropped out too. I was a little disappointed that I didn't keep playing but I ended on a good win and I'll be taking this deck to FNM again soon, so I didn't feel too bad. Overall, I had a really fun day :) I don't often get to travel so it was really fun for me to get out and play magic at a higher level event than my local tournament.
After playing White Weenie at this event, there are definitely some cards that stood out for me, both positively and negatively. Banisher Priest was extremely powerful for me during every match. She provided a good attacker, removed big threats, or just cleared the way for my other attackers to get in. I never expected Knight of Glory to be an all-star, but he really never impacted a game at all. I would basically avoid casting him in favor of nearly any other 2 drop that I could play. I'm looking for replacements for him. I also want to make the deck more resilient to hate. I know that this is an all-out aggro deck, but I feel like the deck could be a little bit more stable in the face of, say, Mutilate or Bonfire (both of which destroyed me during my matches). I'll be brewing and testing a bit more before my next update of this deck, but until then, here's a little teaser for you...
See you guys later.