Best format by far. I love standard, but EDH is more fun. |
Hey guys, it's GuitarSlam.
So due to my homework schedule this week and a few other obligations that I had, I wasn't able to go to my local Wednesday night Standard tournament yesterday. I won't be able to go next Wednesday either, so hopefully in a couple of weeks I'll have another tournament report for you guys. In the meantime, I think I'll be talking a lot about EDH. Earlier in the week I was able to meet up with my friends and play some games, which went really well for me on the night (I was 2-1 in the 3 games). With how many individual cards that were played and the length of time we spent playing (around 4 hours) I can't actually remember any game summaries, but I want to look at the decks and spotlight the core strategies of these unique decks.
The games of the night were between my Riku of Two Reflections Ramp deck (piloted by my friend), a Dovescape combo deck (piloted by my other friend), and an Omnath, Locus of Mana deck (piloted by me, built by my Dovescape friend). The Dovescape deck is an Esper deck so I decided to skip playing Oloro for now as I wanted a bit more variety in the games.
Dovescape Wins
This is literally a combo deck about assembling Dovescape and Guile and making infinite 1/1 bird tokens. What happens is you have both Dovescape and Guile on the field at the same time and then you play a non-creature spell. Dovescape counters it, fulfilling Guile's requirement, meaning the spell is exiled and you can try to play it again. When you do, it's once again countered and this process can be repeated an infinite number of times. There are cards in the deck to tutor for Dovescape and Guile, cards to get them back from the grave, and cards to protect them. The general is Ertai, the Corrupted, but he's not that important. If he's on the field and can protect your combo, that's great. If not, not a big deal. This deck is actually really cool and doesn't resemble a control deck at all. My friend even likes to say that it's specifically a slow combo deck, not a control deck. There are a few control cards (mainly counters) but no Wrath abilities because such cards do not search out or protect Dovescape or Guile. It's pretty neat.
This was the first EDH deck that I made on my own without the help of the pre-made decks. Yes, Riku is a pre-made general but I actually didn't buy his deck; I bought Ghave, Guru of Spores. I edited that deck and built around him (making that my first actual EDH deck) but I quickly decided that I wanted to play big fatty creatures, ramp spells, and gain a lot of value from them... all things that Riku does well. I ordered a Riku soon after and built a deck around him. It's changed quite a bit since my initial build of the deck but the core hasn't changed at all: Ramp a lot, copy your spells, get extra value, play big creatures (sometimes copied), and overwhelm the opponents. The deck focuses on ETB abilities on creatures (usually big Green ones) with Avenger of Zendikar being the main win condition. There are a lot of ways to search out creatures from the deck, get them back from the grave, and get a lot of land into play. Either this strategy is going to allow you to power out gigantic Plant tokens through Avenger's landfall ability or it's just going to give you enough mana to play and copy any of the other spells in the deck. I'm extremely proud of this deck because it's evolved along with me during my time playing EDH and I feel like it's really coming along well.
Omnath, Locus of Mana
Like I said before, this deck was built by my friend who was playing Dovescape Wins. This is an extremely powerful Mono Green ramp deck that aims to make Omnath as large as possible, suit him up with protection enchantments or equipments, and voltron people to death. For those unfamiliar with EDH, if a person takes 21 points of damage from one specific general, that player dies (meaning you only need to deal 21 damage to someone instead of the usual 40). So with Omnath getting +1/+1 for every G in your mana pool (and the fact that he allows it to stay there indefinitely) it's really easy to see how he can be the deck's main win condition. While I was playing it I was able to really see the deck's power, getting out Doubling Cube, Seedborn Muse, Vernal Bloom, and Mana Reflection.... ya, let that sink in for a minute. I was generating obscene amounts of mana quicker than anyone thought possible, making Omnath have over 100 power with ease. This deck is sweet when it gets rolling.
I had a lot of fun playing EDH and I plan on playing more soon. I'll be giving a full decklist for my Oloro deck within the next week or so. I just made a bunch of changes to it and I want to test them out before I put up the list. I'll be updating more about our EDH games as well and I could even do a full deck profile on Riku if anyone's interested :D
See you guys later.